SMG Damage calculations[]
When you want to have that competitive edge you want to know which weapons do the most DPS and which weapons are the most accurate. Because of this here is a run down of the uncommon and rare weapons so you can make the best setup, that suits your play-style, possible.
Damage chart[]
Cus. Schmeisser | Cus. Striker | Cus. Coffin | Blazing Striker | Lightning Coffin | |
---|---|---|---|---|---|
Damage Ranged | 20.5 | 17 | 15 | 15 | 15 |
Crit Damage | 200% | 200% | 200% | 200% | 200% |
Piercing Ranged | 25 | 25 | 20 | 20 | 20 |
Time Interval | 0.102s | 0.084 | 0.075 | 0.084 | 0.075 |
Ammo | 81+27 | 90+30 | 105+35 | 90+30 | 120+40 |
Reload Time | 1.600s | 1.200s | 1.500s | 1.200s | 1.500s |
Switch Time |
0.300s | 0.300s | 0.300s | 0.300s | 0.220s |
Range(?) | 15-110 | 20-95 | 15-115 | 20-95 | 10-105 |
Accuracy | 20-140 | 22-145 | 20-140 | 22-145 | 18-140 |
Acc. Move | 60 | 50 | 40 | 50 | 20 |
DoT | - | - | - | 5*2 | 2*2 |
Uncommon[]
Damage per second: Ranged Damage * (1/Time Interval) Damage per Clip: Ranged damage* Ammo in clip Clip time: Clip / (1/Time Interval)
Weapon |
DPS |
Damage per Clip |
Clip time | Range | Accuracy | Acc.Move |
---|---|---|---|---|---|---|
Cus. Schmeisser | 201 | 553.5 | 2.754s | 2nd | 2nd | 3rd |
Cus. Striker | 202.4 | 510 | 2.520s | 3rd | 1st | 2nd |
Cus. Coffin | 200 | 525 | 2.625s | 1st | 2nd | 1st |
Rare[]
Damage per Clip: (Ranged damage) * Ammo in clip Clip time: Clip / (1/Time Interval) DPS Calc with DoT: (Damage per Clip / Clip time ) + ((Clip time (int) * tick damage) + DoT) DoT: (DoT count)*Tick Damage Real damage per clip: (Ranged damage * Ammo in clip) + (Clip time (int) * tick damage + DoT)
Weapon |
DPS |
DMG Clip: |
Real DMG Clip | Clip Time | Range | Accuracy | Acc.Move | DoT |
---|---|---|---|---|---|---|---|---|
Blazing Striker | 189.8 | 450 | 466 | 2.520s | 2nd | 2nd | 2nd | 10 |
Lightning Coffin | 210 | 600 | 610 | 3s | 1st | 1st | 1st | 4 |
Example Blazing striker DPS: (Damage per Clip / Clip time ) + ((Clip time (int) * tick damage) + DoT)= (450/2.520) + (3*2 + 5*2) = 189.8 Example Lightning coffin DPS: (600/3) + (3*2 + 2*2) = 210
Shooting one second - rare weapons[]
Damage calculation with DoT 1 second of actual shooting: (Ranged damage * (1/Time Interval)) + ((1 * tick damage) + DoT) With damage falloff (far range): (Ranged damage * (1/Time Interval))*0.4 (1 * tick damage) + DoT)
Weapon |
Damage in one second of actual shooting |
With Falloff |
---|---|---|
Blazing Striker | 190.6 | 87.9 |
Lightning Coffin | 206 | 86 |
One Bullet - rare weapons[]
Damage one bullet: Ranged Damage + DoT With Falloff: Ranged Damge * 0.4 + DoT
Weapon |
Damage one bullet |
With Falloff |
---|---|---|
Blazing Striker | 25 | 16 |
Lightning Coffin | 19 | 10 |
Conclusion[]
Uncommon
The custom coffin looks the best.
But there definitely are two top choices. Either the Coffin or the Schmeisser. This is more of a preference thing. They both have similar dps the only difference is the fire-rate, if you manage to land some good hits (head-shots) with Schmeisser while bursting it can outperform the coffin. But coffin with its higher fire-rate hits the target more reliably.
Rare
Here it gets a bit more difficult. I sketched multiple scenarios. Lightning Coffin is the best at bursting down people. While the blazing striker is better of you deal chip damage over longer periods of time, especially when fighting long range. Considering you mostly use your sniper at long range, and you SMG at mid/short range the Lightning Coffin seems to come out on top.