Gunz 2: The Second Duel Wiki
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Max (Shield Trooper)
Gunz2 2014-01-23 00-09-41-335
Basic Information
Name

Max (Shield Trooper)

Style

Heavy

Health

130 HP, 0 AP

Weapons

Shield
Minigun
Flamethrower

Starter Skills

Shield Shock, Shield Rush

Never underestimate a shield’s offensive potential in melee combat situations. Shield Troopers are masters of shield techniques: they lower their shields to defend against enemy fire while approaching, before wielding them as weapons to deliver powerful melee strikes at close range. It’ll take more than a little firepower to slow these guys down.

Max the Shield Tooper is currently the only playable member of the Iron Legions band of heavy mercenaries. Equipped with a flamethrower and minigun, each capable of annhilating foes at close range, his enemy's first instincts should usually be to run far away if they're lucky enough to see him coming. Even at range, however, his extra 30 HP and array of shields capable of negating most forms of damage when deployed or reducing it meanwhile make him GunZ 2's closest thing to an unstoppable force. Perhaps to his advantage, Max is often mistaken for a lumbering brute, but in truth he's just as quick and capable as any other class except when he's firing his weapon, which he can only do while slowly walking making knockdowns and ambushes an integral part of his arsenal. This being the case, a good Shield Trooper is wary of his other opponents whenever he slows down to finish off an enemy.


Weapons[]

Shield Trooper weapon Stats Page

  • Shields are a melee weapon category unique to the Shield Trooper. They're different from most melee weapons in several ways, including their Ranged and Melee defense stats, which reduce incoming damage even while other weapons are deployed, and the fact that they don't allow the user to wallhang. Additionally, many sheilds have a very large block range, which prevents damage while the Shield Trooper blocks, even to his feet. Finally, a Shield Trooper can run at regular speed with a shield deployed if they wait to block until they're running along the ground at top speed following a dash, and the acts of running and blocking both modify his regular attacks and uppercuts.
  • Flamethrowers are the Shield Tooper's first choice for close-quarters combat and can often mean an easy kill on an incapacitated or unsuspecting enemy. Against more aware foes, the fan of flames is hard to avoid and has a stunning effect, potentially making even a moment of contact a decisive victory. Their greatest drawback, however, is the user's inability to move except in a slow walk while they're firing.
  • Miniguns are the only Medium range option available to Max, but they perform well for Shield Troopers who are unwilling or unable to get in close. They must be wound up before firing, limiting Max's mobility even before he can dish out damage, making the minigun a more situational weapon, but the alternate fire button can be held to keep the gun wound up without spending bullets. Like flamethrowers, firing or keeping a minigun wound up forces the user into a slow walk along the ground.

Skills[]

1 Skillicon ST ShieldCharge Shield Rush Full gauge
After a short delay of activation, you rush far forward dealing high damage to anyone caught in your path and knocking them down
Skillicon ST FearfulReap Shield Shock Two Bars
You leap forward high in the air to come smashing down with a heavy strike, dealing a moderate amount of damage and launching people around the impact site. This move can be slightly controlled by facing another direction during the jump.
3 Skillicon Common Thrust Parry One bar
Press both attack buttons at once when an enemy strikes to avoid its damage and push the enemy backwards and away from you along the ground. This is useful for breaking out of staggering melee combos, but not for incapacitating your enemies, since the recovery time for both yourself and the enemy affected is the same. There is no penalty for spamming both the attack buttons until successfully parrying instead of trying to time it.
5 Skillicon Common AerialEvasion Aerial Dodge One bar, Launched into air
Press the jump key to recover from helplessness and dash. The direction of the dash can be controlled with the movement keys.
Skillicon Common RisingAttack Rising Attack Knocked onto ground
Press the main attack key to recover more quickly than otherwise and perform a melee attack. Hold a movement key while pressing the melee attack to roll before attacking.
8 Skillicon ST Revengethirst Payback
Your Z gauge fills 50% faster when blocking attacks.
10 Skillicon ST Earthquake Seismic Smash Melee Equipped
Press the Strong Melee key to smash your shield against the ground to cause a tremor that knocks down nearby enemies. Also hits downed opponents.
15 Skillicon ST WideShockwave Crowd Control
Increases the effect area of Seismic Smash.
20 Skillicon ST Quickfire Rapid Fire Full Z-Gauge
Eliminates the warm-up time of the minigun, allowing it to be fired immediately.

PVP Strategy[]

The Shield Trooper is most proficient in close-range combat. His ability to run while holding his shield up gives him the  necessary leeway to approach enemies without harm. Furthermore, his shield has knock down combos that act as an oppening for the use of his flamethrower, a weapon that deals the most significant amount of burst damage in the game (if used properly). The minigun is difficult to operate and leaves Max as an easy target, therefore it is recommended to be use on very specific situations

Teamplay 346929aebf1e143683ae6a1d7b50e181

Flamethrower is only effective at close range.

like ambushes or cover-fire.

Psg scr gunz2 shieldtrooper

Max can cover most frontal fire with his shield.

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